You may have not heard about Crazy8s in the past. If so, I’ll be glad to introduce you to this great workshop!

We’re not talking about some new trendy drinking game… but a great UX methodology to help you drive co-creation workshops. Crazy8s are often used in the divergence phase of a Design Sprint.

We recommend a UX Designer and/or a Product Owner to run it, and the presence of 5-6 stakeholders as participants.

The aim of this workshop (as part of the Design Sprint) is to focus on one particular feature and iterate on it as much as possible.

Crazy eight - Thiga
Crazy eight – Thiga

Rolled out of the workshop

On an A4 sheet divided into 8 frames, each participant draws in a screen or a feature of the future feature or product you’re trying to design or redesign. The time allocated to each frame is limited to 40 seconds, followed by 20 seconds of rest to give the participants time to think about their next idea (so 8 minutes in total).

Once the 8 minutes have elapsed, each participant gets up and sticks his screens on a wall, then explains them to the rest of the participants.

This restitution phase is a real moment of exchange and idea sharing, which is highly conducive to innovation. Participants can learn from each other and (hopefully) change their minds about various design elements.

For best results, if time allows it, it is advisable to repeat the exercise once or twice to generate as many sketches as possible, meaning you’ll have more material to work with..

After this phase of divergence, the workshop leader will initiate convergence phase.

Via a voting system, for example using stickers or a coloured marker, participants will try to elect the best ideas,, explaining their choice out loud as they go.

The last phase is the one that can be described as “Best of”. The UX designer will compose a “Best of” of ideas that count the most votes. From this “Best of” the design team will be able to create new sketches of the feature, page or product being designed.

Benefit of this workshop

One of the benefits of this workshop is also one of the foundations of Design Thinking: empathy.

Indeed, this is a co-creation workshop puts every participant in the skin of the end user – every participant becomes the voice of the user.

In addition, this workshop ensures that, as POs and UX Designers, we start our design work with the right base elements, and using a common vision that onboards every participant in the creation of the product or feature.

Beyond empathy, the time constraint often means the participants go right to what is essential to the feature. It will also help your stakeholders to come to terms with the challenge of designing screens that are suitable for end users.

Finally, each participant can, through this workshop, contribute to the design of the product by participating actively in the creation of a feature or product.

Tips for Carrying Out a Great Crazy8 Workshop

1. Handle the logistics

Before you get started, make sure you have:

  • A4 Sheets of Paper
  • Felt pens, coloured pencils
  • Small stickers for voting
  • Sticky tape, obviously!
  • A timer

2. Invite the right participants

We recommend allowing up to 5 participants to this workshop. Beyond this, the workshop becomes difficult and the convergence phase can be complicated, as there may be too many diverging opinions..

Voluntarily select people with different skillsets and perspectives ; this will lead to more varied ideas and more diverse points of view.

You need to make it clear to participants that you do not have to know how to draw in order to participate, and that the goal is to materialise what you expect from a product feature.

3. Explain the context and the process

At the beginning of the workshop, it is essential to remind the participants of the context in which you’re working, the features you will be working on, as well as the rules and objectives of workshop.

Feel free to remind everyone that they can sketch any screen they like that relates to the feature or problem you’re looking to solve. Participants can draw 8 iterations of the same screen, a complete user journey course with 8 screens, or focus on a particular button and its multiple states.

Finally, before kicking off the workshop in earnest, don’t forget to explain the benefits of this workshop and the expected output.

My experience feedback on Crazy 8

Personally, I’ve found the workshop rewarding even if at times it is difficult to run. One must be able to marshal the most talkative participants, and conversely bring in those who have more trouble expressing and presenting their ideas.

In conclusion, I will say that the key factors of success are the following two points:

– Identify the right participants for the workshop

Indeed, I’ve wanted always wanted to involve people with various backgrounds, so that they experience a co-creation workshop. However, this can sometimes be difficult as certain participants may have trouble sketching and expressing their ideas.

– Make sure that the objectives and expectations of this workshop are understood and shared by all.

What are your tips for running a successful co-creation workshop? Leave a comment below.


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