Have you ever heard of 6UPs (or Six to Ones) in the past? If not, read on to find out more about this great workshop! It’s a UX method to help you run co-creation workshops. We recommend having a UX Designer run it, and 6 stakeholders as participants. The aim of this workshop is to generate, develop, refine and select ideas. If run correctly, the 6UP should enhance the collaborative design process with your stakeholders, and dramatically reduces the time required to achieve your desired design.

The workshop in a nutshell:

  • First of all, participants receive the brief and a first template from the UX designer that they’ll use to make  up to 6 interface proposals
  • Each participant has 10 minutes to draw a proposal. Then, each participant presents his sketch.
  • Participants vote for the elements they liked the most on others’ drawings.
  • Then, participants receive a second template where they will combine the most interesting elements from all presented proposals to converge towards a single proposal.
  • The time constraint remains the same but the larger size of the template requires a higher level of detail from the participant.
  • After the vote, the UX designer draws a final sketch in order for everyone to converge on one solution.

Tips for running a great 6UP workshop

1. Handle the logistics

Before you get started, make sure to have:

  • 6-up and 1-up templates printed on A4 paper.
  • Felt pens (we love Sharpies <3). Do not use pencils, they encourage very detailed drawings, which isn’t the point here.
  • Small coloured stickers for voting (one colour for each participant ideally)
  • Blu-Tac or tape to stick your sketches to the wall.
  • A timer

2. Invite the right participants

We recommend allowing up to 6 participants to this workshop. Beyond this, the workshop becomes difficult and the convergence phase can be complicated, as there may be too many diverging opinions.

3. Explain the context and the process

At the beginning of the workshop, it is essential to remind the participants of the context in which you’re working, the features you will be working on, as well as the rules and objectives of workshop.


I have experienced this method in many situations, in several industries and with different kinds of stakeholders. Every time I’ve run the workshop it has resulted in a very positive experience for all the stakeholders involved. Being involved in the design helps them feel like they’re an important part of the process and makes them into advocates of the product or feature to other stakeholders. It should also give you a creative boost to have insights from people from different departments (i.e. marketing, sales, tech.) and it is a quick and painless workshop to run when compared to multiple iterations of complex wireframes or prototypes you would have made on your own as a UX designer.

I highly recommend using 6UPs as a collaborative technique to save you time and make your clients happier!

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